Biography
Hey, I am Joe Eric, a passionate Game Designer with 3 years of experience in various projects related to creation of Game Design Documentation to UI/UX Design, and Level Design. I am a creative, independent and detail-oriented person who can also work in a team.
- Familiar with Google Suite, a tool I mostly use to create GDD and mock ups, flow charts, and distinct yet brief idea/concept of a game.
- Also familiar with Figma, in which I use this tool to create detailed mock-ups of UI and prototype of screens, may it be for PC or Mobile games.
- As a graduate of Psychology and a lifelong gamer, I use the knowledge I have to captivate the users of the app/game that I am designing, and see thing in the eye of a non-gamer, non-savant in using technology to make eye-catching and easily understood UI to improve UX at the same time.
Experience
2025-Present
Dworld - UI/UX Designer & Level Designer (Part-time)
Published Game - Dworld VR
• Work with Lead Developer on creating lighting to make the scenes more realistic
2024-Present
General Interactive - Game Designer (Part-time)
Published Game - Diner at the End of the Galaxy
• Use Machination tool to simulate and improve Game's Economy
• Balance in-game economy
• Support Lead QA/Project Manager on testing the game and helping on managing current team's tasks
2024-2024
Planet Neo - Game Designer (Part-time)
• Collaborate ideas for UI/UX designs with the CEO/Creative Director
• Create captivating UI/UX using Figma
2023-2024
Mega Cat Studios - Level Designer (Contractual)
• Work with other level designers on creating platformer levels
• Fix lightings on most of the levels
2023-2024
Metaverse - Puzzle Game Designer (Part-time)
• Use Google Suites on creating compelling and challenging Puzzle Design + Mechanics
• Create Puzzles for Co-Op Puzzle game
2023-2023
Taktyl Studios - Junior Game Designer (Full-time)
• Work with other designers on polishing GDD for clientele game
• Collaborate with Creative Director on conceptualizing GDD from scratch
Dworld - UI/UX Designer & Level Designer (Part-time)
Published Game - Dworld VR
• Work with Lead Developer on creating lighting to make the scenes more realistic
2024-Present
General Interactive - Game Designer (Part-time)
Published Game - Diner at the End of the Galaxy
• Use Machination tool to simulate and improve Game's Economy
• Balance in-game economy
• Support Lead QA/Project Manager on testing the game and helping on managing current team's tasks
2024-2024
Planet Neo - Game Designer (Part-time)
• Collaborate ideas for UI/UX designs with the CEO/Creative Director
• Create captivating UI/UX using Figma
2023-2024
Mega Cat Studios - Level Designer (Contractual)
• Work with other level designers on creating platformer levels
• Fix lightings on most of the levels
2023-2024
Metaverse - Puzzle Game Designer (Part-time)
• Use Google Suites on creating compelling and challenging Puzzle Design + Mechanics
• Create Puzzles for Co-Op Puzzle game
2023-2023
Taktyl Studios - Junior Game Designer (Full-time)
• Work with other designers on polishing GDD for clientele game
• Collaborate with Creative Director on conceptualizing GDD from scratch
Skills
FigmaUI & UX DesignGame DesignMockupPrototypeCanvaGoogle docsGoogle Spreadsheet
- Male
- Quezon City, Metro Manila
- Joined on Aug 2024