Biography
I am a 3D artist with nearly four years of experience specializing in creating high-quality game assets, particularly environments, weapons, and props. My work is primarily focused on game development, where I contribute to video games by producing detailed and optimized models that enhance gameplay and visual storytelling.

I am highly skilled in modeling, texturing, and animation, with a strong background in using industry-standard tools like Blender, Substance Painter, ZBrush, and Unreal Engine. These tools allow me to create immersive game environments and assets that are visually compelling and performance-optimized for real-time rendering. I also have experience with Marvelous Designer for realistic clothing simulations, as well as Unity and Photoshop, which broadens my technical versatility.

With a deep understanding of the game development pipeline, I can take assets from concept to in-game implementation, ensuring they are fully optimized for performance without sacrificing visual quality. My work enhances the player experience, contributing to both the aesthetic and functional aspects of the games I work on.

Experience
not set
Skills
not set
Male
San Jose Del Monte, Bulacan
Joined on Oct 2024