Biography
Energetic and hardworking game developer specializing in 3D game development, level design, and integration development (Unity, Unreal, Godot) looking for an entry-level job that can be balanced with an extremely light 5th-year undergraduate load, set to finish by June 2026.
Experience
Integration Developer
Ateneo de Manila University
  • Developed base code for game, “Bathala’s Behemoths”, a hack n’ slash game with base-building elements depicting Philippine mythological creatures
  • Designed levels with curated and custom assets to bring the world to life
  • Created and implemented basic and advanced mechanics and systems for game function and fun
  • Performed technical asset development, feature integration, and iterative bug fixing
Junior Game Development Intern
Dreamlords Digital
  • Collaborated with fellow interns in building playable minimum viable products for the board
  • Created assets in 2D, designed levels, and developed game mechanics for game prototypes
  • Worked with the professional team in redesigning game webpages
  • Actively worked on projects via an Agile development methodology
Director for Internal Affairs
Ateneo Blue Repertory
  • Managed internal documentation for a semi-professional to professional theatre company
  • Collaborated with colleagues to create itemized reports
  • Engaged in frequent case presentations regarding HR matters needing calls to action
  • Oversaw multiple concurrent projects and initiatives with emphasis on meeting urgent deliverables
Skills
Photoshop3D ModelingUI & UX DesignCanvaFigmaAdobe InDesignBlenderUnityUnrealGodotWixSocial Media Design3D Technical Asset DevelopmentIntegration DevelopmentGitAgileScrumUnity PlayworksWebGLQuality Assurance3D AnimationLevel DesignCreative WritingInteractive Multimedia WritingTechnical WritingGame Design Document WritingGame DesignIterative Bug Fixing
Male
Mandaluyong City, Metro Manila
Joined on Aug 2025